![particle playground have two walls particle playground have two walls](https://cdn-blog.adafruit.com/uploads/2019/01/volvo-living-seawall-in-sydney-h.jpg)
Then place one or more solid objects (i.e. To do this, push him against a ceiling with an air vent or a sideways fan.
![particle playground have two walls particle playground have two walls](https://live.staticflickr.com/2186/2271650496_980bf6ac26.jpg)
Per the above, it is possible to clip Maxwell through ceilings, if there is enough vertical space.This can be done by summoning enough solid objects above or below the original object that it doesn't have room to stay where it's expected to be. It is sometimes possible to push objects through floors or ceilings, although not very reliably.This can be used to avoid pressing buttons or switches in levels where the Starite is hidden behind a gate or door, and most notably can be used to bounce the Starite through the gate in A4-6 to avoid the giant enemy crab, and through the wall in A9-7 to avoid the giant. If a spring is placed facing an object, the object may suddenly get so much velocity that it bypasses walls or gates.If it is a humanoid or other object that moves on its own, the fan may not be needed. Put an air vent or fan facing the object and it should go through the gate. Attach one end of a rope, floss, or other ropelike object to anything that isn't Maxwell and attach the other end to a steel gate.This glitch will not work in the Scribblenauts Collection rerelease. Bring the vending machine/basket to Maxwell. The Starite will go into the vending machine/basket. Put the string in the basket/vending machine. Get a string, cord, handcuffs, or shackles. To complete any action level, type in vending machine, basket, casket, or coffin.Summoning an LR will also award you the Entertainer merit.
Particle playground have two walls tv#
using the TV to jump to the Starite in A1-1), while the game doesn't think you've spawned anything, achieving lower than normal pars in a level. This can be exploited by using one or more of the LR objects to accomplish the goal in a level (e.g. The budget meter on the top screen will fill up appropriately however, the object count (next to the par) will remain unchanged. If Maxwell summons a living room, the game will give three objects at once: A console, a television (called living room, or whatever synonym it was summoned as), and a sofa.
![particle playground have two walls particle playground have two walls](https://3.bp.blogspot.com/-zSRTKjmk3Vo/TudRDQUphfI/AAAAAAAAAsQ/UfheNJPmZd4/s1600/Gutovka+Climbing+Wall%252C+Czechoslovakia+2.png)
This glitch can only be performed once before Maxwell falls down, meaning it is just a double jump. This can be used to get past some ledges in the game without having to summon a flying object or other method to get past it, and can be used to beat T0-10 and A1-1 with 0 objects. If the player does a running jump in this version and then releases all inputs, the game lets Maxwell jump again with the control pad.